Version 3.2 of the Army Builder brand roster construction tool was released in August 2009, and can be downloaded here. We've added many highly-requested features in this free update, so check them out!
- New Features & Changes
- Frequently Asked Questions
- Updating from Previous Versions
New Features & Changes
- Save rosters to PDF - Email PDF rosters to tournament organizers or friends, to print out exactly like normal Army Builder printed output.
- Model list output - View the combined model list for your roster, including how many individual models of each type are required, and the equipment they need. Turn your roster into a "what-to-pack list" with a single click!
- Mobile friendly output - Save your roster to a "mobile friendly" output format, for viewing on your iPhone or other mobile device. Touch a unit name and it expands, displaying all the unit details - touch it again to hide it. Unit options can also be displayed with a single touch.
- Improved Skin Support - You can now dynamically change skins as you start Army Builder, and a new "Faded Earthtones" skin is included for users who prefer a dark-on-light user interface.
- Live Filter - Type into the "Live Filter" text box to easily search for specific units and items.
- Updated user interface - We've updated the user interface to take advantage of the larger monitors more prevalent today. Army Builder 3.2 is now optimized for viewing on a 1024x768 monitor, while gracefully scaling up and down to higher or lower resolutions as needed.
- Do more work with fewer clicks - The "New Roster" form, the starting page for all new armies, has been overhauled to make it easier to configure your roster. Choose a race or a predefined points cost with a single click. Ruleset information to configure your roster is displayed right there on the form.
- Better notification of updates - Army Builder 3.2 informs you of updates on the "Select Game System" screen, so you can be instantly informed about new data file updates.
- Added flexibility for common tasks - The Options list now displays every option in a tree structure, allowing you access to more options with fewer clicks. Any categories you're not interested in can simply be collapsed and ignored.
- More information at your fingertips - Army Builder 3.2 gives you more information about your choices in several ways:
- Composition group info windows now display the minimum / maximum counts for each category.
- In the options list, right-clicking on an invalid option explains why it's invalid.
- Validation errors can now include more descriptive error messages.
- New interface design - Many buttons and other areas of the interface have been redesigned for a more modern, cleaner look and feel.
- New features for data file authors - Many common tasks for data file authors have been improved, reducing the workload for data file authors. Army Builder 3.2 also catches more common errors, resulting in quicker debugging time, and higher quality data files for the user.
- All this and more - Many other minor improvements are included, including validation icons at the top of printed output, improved text summary and BBCode output, optimized HTML generation, and more!
Frequently Asked Questions
- Will I be able to use my old data files with Army Builder 3.2?
Yes. All data files that work in Army Builder 3.1 will load into Army Builder 3.2. You should be able to install AB3.2 and immediately start working with the same data files you used in 3.1.
- How does Army Builder 3.2's mobile output work? Can I run Army Builder on my cell phone?
- How does model list output work? Will it let me manage my inventory of models?
Model list output allows you to generate a model list for the models in the current army roster (see screenshot to the right). This feature can be used to manage inventory, albeit without the flexibility that some users are going to want.
- So why doesn't Army Builder include inventory management support?
There are some major issues with adding full-blown "inventory management".
For the hardcore player, we would need to track everything at the SKU level, down to the individual model. Then we would have to map each model to the (many) specifically equipped units that it could be fielded within. This is a detail that the data file authors would need to adjudicate and maintain, which would add a *lot* of work to their plate.
More than likely, the classifications made by authors would become a source of disagreement due to the subjective nature of how some models can be classified in some games (e.g. 40K). At that point, we'd have to provide a complex interface that allows users to override the default classifications with their own preferences. Now the simplicity of using AB disappears.
Then there is the question of how to handle conversions, for which there are no SKUs. However, the player is absolutely going to want to track those models within his inventory.
Now look at the casual players. For the casual player, lots of models can readily fill in for other models. While they generally strive to be WYSIWYG, there is a fair amount of "fudging" that goes on. And that's perfectly reasonable for their play needs. One model could potentially be valid for use in multiple different unit types for a casual player, but a hardcore player might limit it to only a single unit because of its paint scheme.
The complexity of having something that works appropriately for all these different player needs is staggering. Not only would it be lots of work to implement, it would also make the product very complex to *use*. At that point, inventory management would only be truly useful to a very small subset of our users. Until we can figure out a way to handle all of the above competing requirements with a simple interface that makes it readily accessible to that vast majority of our users, a "complete" inventory mechanism just isn't practical. So we're still working out how best to solve this issue.
Army Builder 3.2 is a free update for users with an active (i.e. non-expired) Army Builder license. Simply download and install v3.2 to get started.
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