– Army Builder 3 Upgrade –
What's New in Army Builder V3.0
Version 3.0 of the Army Builder® brand roster construction tool is a complete rewrite from the ground up of both the engine and user-interface.
All the functionality you've come to expect is retained, and significant
new capabilities are being added.
New features include the following...
Flexible Rulesets Mix and match army construction rules to form
complex rulesets that model virtually any combination of rules a publisher can
come up with.
Change the selected rules "on the fly", and your roster is automatically
Stylized Data Data file authors can embed graphics and icons
within text to more closely reflect a particular game.
Stylized text (e.g. bold, italic, etc.) can also be used by authors to enhance
the usability of data files.
Hot Zones Use of hot zones allows authors to include descriptions
of special abilities and other aspects within data files.
Hot zones are mouse-sensitive areas that display the corresponding descriptions
Fully Configurable UI Change the columns shown and their widths.
Take advantage of higher resolution displays to show more information, or simply
tailor the display to your personal tastes.
Save named views to quickly switch between common settings.
Filter and Sort Units Instantly sort the list of available units
by clicking on a column header.
Filter the available units on any criteria, from the simple (e.g. all fast attack
units) to the complex (e.g. all units with special ability
X that cost less than Y points).
Roster Tree View Rosters now use a tree view, much like Windows
Expand and collapse any level to see exactly what you want, when you want it.
Group Units Into 'Squads' Combine separate units visually into
'squads', which are validated to ensure the groupings are legal.
Move units between squads with drag-and-drop simplicity.
Option Grouping Options are now grouped, with tabs to select each
group in the options panel.
This makes it much easier to manage options, and it eliminates the need for a
separate "items" form (items are now treated as options).
Options Quick Reference View an instant summary of all available
options for a unit.
See the price and description of available options for easy selection.
Global Options In some game systems, individual options must
effect all units in the entire roster (e.g. Imperial Guard doctrines in 40K).
AB3 is being designed to accommodate that situation.
Customizable Info Windows Expandable and collapsable areas of the
main form can be used to display a range of important details about your roster.
These include composition profiles, army statistics, unit details, roster notes,
Model Images Users can view images of models, either from the
manufacturer website for a game or of their own painted models.
Images can optionally be included in roster output.
[NOTE! Management of user-created model images will not be in V3.0.
This feature has been deferred to a future update.]
Skin Support Custom skins can be created easily and distributed
via the Updates mechanism.
Users can switch between skins with a few mouse clicks.
Compilation Data files are compiled when first loaded by a user,
after which subsequent loads are virtually instantaneous.
Simplified Data File Authoring The new engine is much easier to
write data files for.
This should translate into more users being comfortable writing/editing data
files, faster development of files for games, and fewer bugs in those files.
Print Preview That pretty much sums it up.
Foundation for Inventory Tracking The new engine is designed to
support inventory tracking of the models you own.
Inventory tracking will NOT be implemented in V3.0, but the foundation is
in place so that we can add it in a subsequent release.
No More CD Hassles The need for the CD key disc is eliminated, so
the nuisance of finding and swapping CDs is a thing of the past.
Language Translation V3.0 has built-in support for language
translation (western languages only).
Both the product and data files can be readily translated.
[NOTE! V3.0 will support English only.
While all the mechanisms for language translation are in place, we didn't have time
to properly test this functionality, so it will be added in a future update.]
Customized Output Tools for customizing roster output will be
included, allowing rosters to be tailored to each game system.
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