Lone Wolf Development wants to bring our character creation stations to Origins Game Fair 2014. With the character creation station, all Origins attendees can create and edit characters for any system supported within Hero Lab (Pathfinder, Shadowrun, etc.), print them out, and bring them to their next game session. To make that happen, we need assistance from the gaming community! Most of the Lone Wolf staff is based out on the West Coast, so it’s not easy getting people out to the Midwest to... more
Hello everyone! Colen, lead developer of Hero Lab, here. We recently brought two new developers on board, and to mark the holidays, we let them out of the salt mines to talk about the new feature they’ve been working on. When released, this feature will be available for all game systems supported within Hero Lab. If you’re a GM who uses Hero Lab, or a prospective GM checking out the product, read on – I think you’ll like what you see!
Hi, I’m Michele, one of the new... more
Christmas is quickly approaching, and the team has been pushing off their gift-wrapping and other holiday preparations to try to get the Realm Works Pre-Release out the door. While there has been some great progress made, the critical items needed were not all completed, and we’re sorry to report that the Pre-Release won’t be ready before Christmas.
Even though Realm Works is running well for our Kickstarter backers, there’s still some work to do before we can make the Pre-Release... more
Pre-Release Targeted for Christmas
We're keenly aware that many of you are eagerly waiting to use Realm Works over the holidays. Testing of the syncing mechanism has progressed steadily since we announced our Road Map to V1.0 Launch last month, but we aren't quite where we need to be for the V1.0 release yet. After discussion with the dev team, we’ve come up with a compromise to try and get the product into your hands as soon as we can: If we meet certain testing criteria prior to Christmas,... more
Ahoy, fellow Hero Lab users! Two new features will soon be sailing into Port Hero Lab, and we'd like your help swabbing their decks-- er, that is, testing them - before their official release later this month!
Without further ado, and with no more nautical language, the new features are:
Smaller saved portfolios
We spent some time this month looking over the Hero Lab saved file format, and trimmed out a lot of unnecessary content. As a result, portfolios saved in the new version of Hero... more
Trying to find the perfect gift for your gamer friend or family member? Give them the gift of Hero Lab!
Hero Lab is our award-winning character management software for RPGs. Create new characters (and re-create old ones), manage character evolution, print character sheets, and use your laptop at the game table. Hero Lab can be used with many of your favorite games,... more
For everyone who's been playing the new Fate Core, we’re excited to announce that the Hero Lab data files are nearing completion! To get some feedback and make sure everything is working well before release, we’ll be releasing a Beta of this new game soon, which you can sign up for here!
For those of you who haven’t heard of Fate Core, you should definitely check it out! This multi-award winning RPG from Evil Hat is game setting neutral and incredibly customizable, and will soon be... more
Our November 2013 newsletter has left the Wolflair. Read the latest news on Realm Works, an update on both Shadowrun and Fate Core, the Pathfinder Advanced Classes release, and more!
You can check out our monthly newsletter... more
Never heard about Realm Works? Looking for a short overview? Well then this is the video for you! Learn about how Realm Works enables you to immerse your players in the story, build a richer, more vibrant world, and streamline your session prep. You'll have everything you need to transform your games!
Realm Works Overview
Immerse Your Players in Your Game
Streamline Session Prep
Simplify and Shape Your Session Prep
Integrate Ready-Made Content Into Your... more
This update is from Mathias, our Lead Data File Author for the Shadowrun 5 game system.
As I'm working on the Shadowrun 5th edition data files, I realize how great it is to be starting from an existing body of work – the SR4 data files.
In terms of the programming required, most of the differences between 4th and 5th editions are in dozens of small details, rather than in the broad strokes. For example, the bonus added to skills by specializations hasn’t changed, but what has... more