Immerse Your Players In The Story

Captivate Your Players with Fog of World®

Like any good storyteller, a GM creates a vivid image in the players’ mind instead of just telling them what is happening. Realm Works keeps the players engaged with the story, both at the table and in-between sessions, with a visual and interactive approach to roleplaying. With Realm Works, you not only have control over how and when players learn about the different aspects of your world – you can show it to them, too.

Explore New Places

GM map versus Player View mapAs your players explore their surroundings in your world, whether it’s a dark, dank dungeon or a bustling space station, it’s helpful to use maps to show the players where they are in relation to people or events they’ve encountered. Realm Works lets you import an image, such as a map, and then allows you to reveal parts of that image as it’s discovered.

Compare the images on the right. The first in each set shows what the GM sees. The other is what the players see after the GM reveals a portion of the map to them. Realm Works even centers the image to avoid the all-too-common urge some players have to meta-game and “explore the big dark area on the left”, which breaks the moment and jolts the players back to reality. This keeps the GM completely in control so the players can sit back and enjoy being immersed in the story.

GM map versus Player View mapGMs can use this feature with other images too. Imagine your players are attempting to hack into a complicated computer system. Add an image of a circuit board and reveal the completed circuits as your players successfully complete the required checks. This approach brings the situation to life, adding some flavor to what can be an otherwise-mundane task of rolling a skill check.

While you tell your story, it’s often helpful to set the mood with sounds or a video. With Realm Works, you can add any file type to your world, including documents, audio clips, video, and more – all directly from Realm Works! For example, your players may be exploring a shipyard, so you could play them a video of waves crashing against a pier or play an audio file of seagulls. This helps immerse your players in the moment as they interact within your story.

GM Dilemma #1: You have extensive and/or quality maps. Yet you still find yourself having to draw the maps crudely for the players, because you can’t show the nice ones to the players without revealing critical details like traps, secret doors, or even markers for where encounters may take place.

Learn New Information

As your campaign evolves, players meet a variety of NPCs, explore numerous maps, learn information, encounter strange creatures, and more. A common challenge that GMs run into mid-game or after a session is remembering what the players have and haven’t learned about everything they’ve met. It’s also common for GMs to find themselves stopping in the middle of a description to avoid revealing something to the players, or covering a bit of text with their hand as they show the players a picture. Moments like this break the flow of the game and jolt your players back to the real world.

GM topics versus Player View topics

Artwork appears in the “Rise of the Drow Trilogy” available at Adventureaweek.com

As you reveal content to players during the game, you can show it directly to the players in a dedicated window or on an external monitor using our patent pending Fog of World® technology. Compare the images on the left. The first shows what the GM sees. The other is what the players see when the GM has revealed information to them. The concealed information is noted by the grey circles next to each snippet of information. Revealed information is noted by the bright green orbs and green backgrounds. Through the course of play, the players will learn about your world, and you’ll reveal that content to them incrementally. How much is revealed is entirely up to you. And you’ll always know exactly what your players have and haven’t learned.

In the near future, players will be able to access revealed content through the web on their computer, tablet or phone. Talk about being immersed in the story!

See the Relationships

Player's View of RelationshipsOne of the struggles players can face when they’re exploring a rich, detailed world is remembering how everything and everyone is related within the story. Complex relationships can be difficult to remember and document. For example, if your story takes place within a world at war, there may be dozens of alliances between different cities, and even more between all the NPCs involved. Keeping track of who is allied with whom can become difficult.

Realm Works allows GMs to create relationships between content to assist in fleshing out their world for the players. Relationships can be as simple as Joe is the son of Sally, or more complex, such as a queen publicly liking her step-daughter but secretly despising her. Family relationships, employment relationships, ownership, affiliations, and attitudes are just a few of the types of relationships you can represent. You can reveal relationships as the players learn about them, just as you would reveal information or pictures. With Realm Works, players retain a much better sense of the connections within the world that they’re exploring.

GM Dilemma #2: Your world has complex social dynamics, with lots of scheming, posturing, fake allegiances, etc. As the players learn these relationships, it quickly gets very confusing for them, since there’s no good way for them to visualize these relationships.

Follow the Story

Player's View of PlotsAs in all stories, the players might learn certain elements of the plot without discovering some of the sub-plots. There are also moments where you want to give the players the illusion of choice, when you know whatever they decide to do will lead to the same critical point. Whether you’re using a campaign you have built or a published adventure, it’s sometimes difficult to recap the story without revealing what could have happened.

Compare the images on the right. The first image shows the plot that the players are involved in currently. The image on the right shows what the players have uncovered so far. There’s no indication to the players there were other options, nor does it encourage the players to follow a certain course of action. The players are encouraged to forge their own path, without meta-gaming and dwelling on the “what if?”.

Stay Connected

In between game sessions, it can be difficult for GMs to keep their players invested and involved in the story. How often have GMs painstakingly put their game information online or emailed their players a reference document? Countless GMs find that it takes too much time to keep updated and abandon the idea, losing a valuable opportunity keep players engaged in-between sessions and further game-play.

Keeping your players engaged in between sessions is incredibly valuable and something that Realm Works handles almost automatically. By syncing your campaign to the Realm Works cloud servers, players can access information about the campaign and review it at their leisure. Only the information you’ve revealed is accessible to your players. They will be able to keep up with the story, without you having to spend hours transferring it to a website or email, or struggling to remember what exactly happened in the game session. Players can even make their own notes to track ideas and theories about what they’ve learned thus far.

Enhance Player Engagement

GMs can be incredible storytellers, but many of the best campaigns are the ones where the GMs and the players are telling the story together. Realm Works will help you immerse your players in the game so that the story you tell together will be one that they are excited to actively participate in!

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