Greetings from Lone Wolf Development! Many of you have been anxiously awaiting the Realm Works Content Market, and we’re pleased to announce your wait is almost over. The pieces are falling into place, and we’re on track to launch the Content Market in December!
In mid-November, we’ll be deploying a major Realm Works release with numerous refinements and quality-of-life enhancements that offer something for everyone. This release will also include critical new aspects of the Content Market for the Beta Team to test. From there, we’ll focus on tying up loose ends and fixing whatever issues the Beta Team uncovers, which we anticipate will take a number of weeks.
Those of you who’ve been following our Realm Works journey are likely sensing a shift from our previous discussions regarding the Content Market. For example, there’s no mention here of the multi-phase rollout that we previously outlined. The truth of the matter is, our vision for the Content Market was too grand to be created in the time frame we gave ourselves. We wanted perfection! We wanted bells and whistles and all the things! Unfortunately, all those things take time – especially for a team of our limited size.
Shortly after Gen Con, we had an epiphany. If we adjusted our approach, took a small detour, and scaled back the initial sophistication of the Content Market, we could quickly deliver the core functionality we’ve been promising. This would give users a solution NOW and allow us to continue working toward our original vision without dragging out the release and trying your patience further. So that’s exactly what we’ve done! The revised Content Market puts the core features and published content you’ve been waiting for into your hands as swiftly as possible. We’re pretty excited about this, and we hope you will be too!
Alongside these many improvements, we’ll be introducing new editions of Realm Works! Restructuring the current product options allows us to offer something for everyone, making sure those who like to keep it simple can get started with Realm Works inexpensively. And, of course, users who want it all will be able to purchase everything they need via the new editions as well.
Finally, we’ll be making adjustments to some of our terminology. For example, you’ll start to see changes to the name used to define our “Cloud Service” options. FAQs, future updates, and sales pages will be revised to use the term “Server Access” instead, as we feel this more accurately describes what we offer. In addition, users who are leveraging Server Access now can expect us to resume the clock for everyone early next year.
We look forward to reaching the end of this long journey, so we can begin the ongoing adventure of making Realm Works the best campaign management tool it can be. Keep an eye out for smaller updates with additional details over the next couple months on our website, forums, and social media. Thank you again for your continued support and patience!
Kickstarter Backer Notes
We’ll be delivering the content promised to Kickstarter backers as it becomes available to the public. Please look for more details on this subject through Kickstarter updates as we get closer to the actual release. In addition, all Kickstarter backers who elected to eschew Server Access (i.e. Pack Members) will be granted the service free for a limited time when we launch the Content Market. This will ensure you have the opportunity to give it a try, plus it will enable backers who have been asking to obtain Server Access the ability to do so.
New and Improved Features
While our primary development focus has been the Content Market, we have a plethora of new features headed your way for campaign management as well! Here’s a sampling of the new capabilities you can expect to see in the upcoming November and December releases:
• Copy a complete realm
• Export a realm, or a portion of a realm, for sharing with other users (or for use in a separate realm of your own)
• Import shared content from other users and weave it all together into your own realm
• Detailed support for pre-defined game system structures, with initial support for Pathfinder, D&D 5E, and Savage Worlds
• Share game system structure definitions among users, making it easy to leverage the work of others to quickly adopt tailored structures for assorted game systems
• Automatically apply name fixups across all content whenever a topic or article name is changed
• Streamlined workflow for adding content to Player View when showcasing your world to your players during the game
• Optionally show the names of selected map pins within Player View
• Optionally disable the automatic creation of default text snippets within new topics and articles
• Quickly add plural versions of names to topics and articles (e.g. “Orc” becomes “Orcs”)
• Free content for everyone, including Isle of Kandril (a small setting and adventure we commissioned from Super Genius Games), We Be Goblins from Paizo, and hopefully some additional surprises that we’re still finalizing the details on
• And much more…
- in Realm Works