As we settle into 2017 we’re happy to introduce nine new data packages to keep your party busy during the last of the winter months! Along with new 3PP content, such as Halls of the Mountain King and Razor Coast, we’ve launched Pathfinder RPG Campaign #18, which will be the last package included in the 2016 Pathfinder PRG Bundle.
As always, there are numerous bug fixes and enhancements which you can read about on our forums. Done reading about the bug exterminations? Let’s dive into what’s new this month!
Campaign Setting: Qadira, Jewel of the East
Sprawling along the eastern shore of the Inner Sea lies Qadira, one of the mightiest nations of the region. Itself merely the westernmost tip of the vast Padishah Empire of Kelesh, Qadira has long stood as a bastion of culture and faith for humanity. Great dangers and wondrous opportunities for adventure await within this storied land—those who visit Qadira are well-advised to prepare for their journey!
Below are a few of the items you will make use of as you explore Qadira, Jewel of the East:
- Several new monsters, including genie-touched horses
- A wide range of new player options for characters from Qadira, including new archetypes
- Feats, magic, traits, and more!
You can purchase Qadira, Jewel of the East in our store now for only $4.99 as part of the Pathfinder RPG Campaign #18 package, which will include at least one more book as it’s released. Please Note: This will be the last package in the Pathfinder RPG 2016 Bundle.
Player Companion: Healer’s Handbook
Whether it’s for getting patched up after a fight, dealing with a debilitating disease contracted in a fetid dungeon, or negating the effects of a terrible poison in the middle of combat, eventually every adventurer needs a healer. Most healers have their own agendas, though, and these don’t always end at mending their allies’ ailments. With Pathfinder Player Companion: Healer’s Handbook, characters can learn to efficiently heal their patients—without finding themselves reduced to being walking first-aid kits.
Inside this package, you’ll find plenty of ways to differentiate your character from the “average healer” with the following:
- Healing-focused archetypes for 10 classes, such as the angelfire apostle cleric and invigorator paladin
- Feats geared toward characters who like to heal on their own terms, as well as feats that allow any adventurer to harness her own vigor in the heat of battle
- Additional options for arcane healers, such as the faith singer bard and arcane physician wizard.
- A host of new options to customize features for classes that dabble in healing, including focused blessings for warpriests, new paladin mercies, druidic herbalism, and a shaman spirit specialization
The Healer’s Handbook is available now as part of our Pathfinder RPG Player Companion #25 package which also includes Paths of the Righteous and one other book to be added when it’s released. All for only $4.99!
Strange Aeons: What Grows Within
After finding the route to the lost city of Neruzavin, the adventurers must mount an expedition into the vast and deadly desert region called the Parchlands, where they hope to catch up to their treacherous former employer. Once they brave the heat-blasted wasteland, the heroes arrive in an abandoned city at the edge of a lake where a Great Old One slumbers. The adventurers must track Count Lowls’s party, recover a vile tome, activate the city’s Star Stelae, and perform a powerful ritual that allows them to follow the insane noble to Carcosa. Along the way, the heroes must be careful they don’t wake the slumbering Great Old One or stir up the flying polyps sealed beneath the city!
This release continues the Strange Aeons Adventure Path and includes a bestiary containing a new Great Old One and other hideous monsters, by John Compton, Adam Daigle, and James Jacobs.
Chapter 1 -5 of the adventure path is available now in the Strange Aeons package for only $24.99 with the remainder being added as they release.
Academy of Secrets
Every year the Acadamae—Korvosa’s prestigious school of the arcane arts—opens its gates to the city to host the Breaching Festival, where the most skilled infiltrators are invited to enter the magically guarded Hall of Wards or die trying. Testing their luck against the university’s strongest defenses, the competitors pull out all the stops as they vie for a chance at a fortune in gold and magical treasure. This year, the school’s headmaster has invited the heroes to participate, against the contest’s longstanding traditions. While the Breaching Festival has not seen a champion in over a century and a half, this year’s festival promises to be the deadliest trial the school has ever known. Should the heroes reign victorious, the secrets they may uncover promise more than gold and glory—they may rock the very foundation of the Acadamae, and even the entire city!
This data package includes everything you need to easily run the module’s encounters for your game. You can purchase Academy of Secrets from our store now for just $5.99!
The slave markets of Katapesh may be an unsavory sort of business, but the trade metropolis’s enigmatic law enforcers have few qualms with the legal act of selling and buying flesh. Other factions, including the abolitionist Eagle Knights of Andoran, have their own opinions on the matter, however, and frequently send undercover agents into dangerous territory to break up slave rings.
When one such Eagle Knight goes missing while investigating an underground slave operation beneath the dilapidated Twilight Gate district, it’s up to the PCs to delve an abandoned (but hardly uninhabited) qanat beneath Katapesh and discover her dire fate. Yet not everything is as it seems in the dank slave caverns under Twilight Gate, and clues hint that the slavers may have even more loathsome connections than initially suspected. Can the PCs recover the missing Eagle Knight before her fate is sealed? Or will the monstrous slavers lairing under Katapesh succeed in their malevolent designs?
This data package includes everything you need to easily run the module’s encounters for your game. You can purchase Broken Chains from our store now for just $5.99!
Fangwood Keep has changed hands innumerable times since its founding decades ago on the border between the warring nations of Molthune and Nirmathas. Over the years, both countries have sacrificed money and soldiers in an effort to control the fortress along the Marideth River valley, both for its tactical location and for its secure defenses. Recently, however, the battles around Fangwood Keep have dwindled to a trickle as Nirmathas has firmly rooted itself in the surrounding valley, allowing the tide of war to shift elsewhere and peace to settle at last over Fangwood Keep.
This respite was shattered by the arrival of a renegade Molthuni commander named Pavo Vos. Obsessed with capturing Fangwood Keep and unraveling the fortress’s mysteries, the defecting lieutenant unlawfully used his platoon to secure the castle, much to the ire of both the Molthuni and Nirmathi governments. Now the task of bringing Vos to justice and reclaiming Fangwood Keep for Nirmathas lies solely in the PCs’ able hands.
This data package includes everything you need to easily run the module’s encounters for your game. You can purchase Fangwood Keep from our store now for just $5.99!
Kobold Press: Halls of the Mountain King
The dwarves of the Rygar canton were a hardworking group, mining ever deeper and pursuing ore into dangerous territory. This dungeon goes from a snowy mountaintop spire down through the great halls and works of a vanished clan, and into the depths of the earth.
Rumors of a huge gold strike lured miners and speculators into the mountain, but as winter came, the old mines grew deadly. The passes became snowed in. Airships failed to arrive with supplies. New monsters, a sinister brotherhood, and secrets locked away for centuries all boil to the surface in a series of challenging and original encounters.
This data package includes all the content and encounters from Kobold Press’s Halls of the Mountain King and is available now for only $14.99!
Frog God Games: Razor Coast
A massive adventure for 4-6 players of 5th to 12th level.
A sea of blood caresses the savage shore of the Razor. Rising from the abyssal depths, Harthagoa, the bastard spawn of a She-Kraken and Demogorgon drags whole fleets beneath the waves. In the fetid Blacksink Marsh, unspeakable horrors lurk beneath the bog water, accursed cannibals pay gory obeisance to an ancient shark god of slaughter – begging its return.
A ghostly armada, murderous pirates, and balesharks prowl the waves – all threaten Port Shaw, the only bastion of “civilization” on the Razor. The city hosts foreign invaders chasing baleen, ambergris, and gold. They menace the native Tulita tribes and drive them from their ancestral home with smoke-belching cannonade.
Pele, The Goddess of Fire and Wrack, watches from her smoldering throne on Dreadsmoke Mountain. She stands ever ready to purge the people of Port Shaw from her domain in a torrent of ash and molten lava…
Please Note: Due to the sheer volume of this massive tome we’ve split it into two packages.
- New feats, equipment, player races, and spells
- New prestige classes
- Over 30 new feats
- Nearly 100 new weapons
- Magic items and Razor Coast gear for your characters
You can pick up the player package now for just $9.99!
- Over two dozen new monsters including the Sharkin, the horrific Achimayen, the Necroworm, and more
- Over 200 encounters to challenge your players, including the additional adventures in Appendices 5 & 6!
Razor Coast encounters and creatures are available now for only $19.99! Note: This package requires you also purchase the Razor Coast Campaign Setting.
Happy gaming everyone!
- in Hero Lab